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Date: 2024-10-22 12:16:28
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Finally, we found a solution that worked: using the Unity Localisation Package and adding the iOS metadata.

After adding any string localization, the ios build will add localisation automatically.

https://docs.unity3d.com/Packages/[email protected]/manual/index.html

https://docs.unity3d.com/Packages/[email protected]/manual/iOS-App-Localization.html

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Posted by: Xin Meng