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Date: 2024-11-01 16:21:19
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You can find a template to write ray tracer in compute shade rhere enter link description here

For extending it further you can follow this enter link description here

Though it is in OpenCL it is non recursive way you can trace rays with BRDF implementation. It is fairly easy to port OpenCL to Glsl compute shader. You should get following image

enter image description here

Hope this helps.

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Posted by: Paritosh Kulkarni