79165896

Date: 2024-11-07 10:08:46
Score: 3.5
Natty:
Report link

I do not have this strange behaviour in Unity 6.

How do you retrieve enemyPrefab? If it is a public serialized field or Resource.Load are you sure it is referencing the right prefab? If it part of a remote AddressableAssets there might be cache involved...

Reasons:
  • Blacklisted phrase (1): How do you
  • Low length (0.5):
  • No code block (0.5):
  • Contains question mark (0.5):
  • Low reputation (1):
Posted by: G.C.