79186047

Date: 2024-11-13 17:40:54
Score: 1
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I think there is a pretty easy solution available.

So, in hierarchy window, it should look like this:

With this approach, when the errorGameObject is setActive - none of the other input controls, even though visible, could be interacted with, because of the ultra-thin overlay image guarding them.

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Posted by: Amit Basu