79249808

Date: 2024-12-04 03:35:14
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The answer is no, you can't manually edit navmesh vertices.

As usual, Unity's built-in solutions are very rigid and narrow in their application.

Your best option for this would be to create a physics mesh specifically to be used with the navmesh, put it in it's own layer, then set the navmesh surface to target that layer only (Object collection -> Include layers). There are addons in the asset store that allow you to edit meshes in the editor if you want that functionality.

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Posted by: Slight