79255747

Date: 2024-12-05 17:54:12
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To extend this inquiry, I'm wondering if anyone has found a way to utilize say 'decal_1' as Screen Space AND 'decal_2' as D-buffer?

I have a need for both techniques, and you can't delegate which technique based on layer or material properties.

*Screen Space on a decal for a UI element without world lighting (unlit)

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Posted by: Jake Collinge