I found that resizing the window after chroma-key has been disabled fixes the performance issues. I'm not sure why this is the case, but a workaround for this issue is to simply force the window to change size and then change it back.
static void disableWindowChromaKey(sf::RenderWindow* window)
{
HWND windowHWND = window->getSystemHandle();
SetWindowLongPtr(windowHWND, GWL_EXSTYLE, GetWindowLongPtr(windowHWND, GWL_EXSTYLE) & ~WS_EX_LAYERED);
window->setSize(sf::Vector2u(window->getSize().x + 1, window->getSize().y));
window->setSize(sf::Vector2u(window->getSize().x - 1, window->getSize().y));
}