79277101

Date: 2024-12-13 02:44:59
Score: 2
Natty:
Report link

late answer, but just in case. your code is actually correct, but your are using the view camera (gl representation) which is required for rendering instead of the actual world_to_camera (openCV representation). So change this world_to_camera= p.linalg.inv(cam_pose.transformation_matrix).astype('float32')

to: world_to_camera = (cam_pose.transformation_matrix).astype('float32')

Reasons:
  • No code block (0.5):
  • Unregistered user (0.5):
  • Low reputation (1):
Posted by: sam