Yes, Flame has native support for implementing 9-patch images using the NineTileBox
class. This is a great choice for creating scalable UI elements in a Flame game, such as RPG menus, shop interfaces, and other GUI elements. Here's how you can achieve it:
Using NineTileBox in Flame,
The NineTileBox
class in Flame is designed specifically for 9-patch functionality. It allows you to stretch and scale parts of an image while keeping the borders intact, which is perfect for pixel art or UI design.
Steps to Use NineTileBox
Create your image with clearly defined borders for the stretchable areas.
Make sure the edges of the image contain the non-stretchable parts, while the center and other parts are stretchable.
Export the image as a .png
file or another supported format.
Load the Image in Flame: Use Flame's asset loader to load the image as a NineTileBox
.
Set Up the NineTileBox
: Define the stretching areas using a Rectangle
that specifies the coordinates and dimensions of the stretchable center.
Draw the NineTileBox
on the Canvas: Use the NineTileBox
to draw scalable elements in your game.
import 'package:flame/components.dart'; import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flutter/material.dart';
class MyGame extends FlameGame {
late NineTileBox nineTileBox;@override Future onLoad() async { // Load the image as a NineTileBox final image = await images.load('9patch_image.png'); nineTileBox = NineTileBox( image, tileSize: 16, // Size of each tile (based on your 9-patch design) destTileSize: 32, // Desired output size of the tiles ); }
@override void render(Canvas canvas) { super.render(canvas);
//Draw the NineTileBox final paint = Paint(); final rect = Rect.fromLTWH(50, 50, 200, 100); // Position and size nineTileBox.drawRect(canvas, rect, paint);
} }void main() {
runApp(GameWidget(game: MyGame())); }
Why Use NineTileBox
Over Flutter's centerSlice?
Pixel Art Optimization:
Seamless Integration:
Performance:
Key Points
Use the NineTileBox class in Flame for native 9-patch support.
Prepare your 9-patch images carefully, keeping the border areas intact.
Integrate NineTileBox
into your Flame game for scalable, pixel-perfect UI elements.
You can find more information in the Flame documentation: NineTileBox.