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Date: 2024-12-19 12:29:13
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Yes, Flame has native support for implementing 9-patch images using the NineTileBox class. This is a great choice for creating scalable UI elements in a Flame game, such as RPG menus, shop interfaces, and other GUI elements. Here's how you can achieve it:

Using NineTileBox in Flame,

The NineTileBox class in Flame is designed specifically for 9-patch functionality. It allows you to stretch and scale parts of an image while keeping the borders intact, which is perfect for pixel art or UI design.

Steps to Use NineTileBox

  1. Prepare the 9-Patch Image:
  1. Load the Image in Flame: Use Flame's asset loader to load the image as a NineTileBox.

  2. Set Up the NineTileBox: Define the stretching areas using a Rectangle that specifies the coordinates and dimensions of the stretchable center.

  3. Draw the NineTileBox on the Canvas: Use the NineTileBox to draw scalable elements in your game.

import 'package:flame/components.dart'; import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flutter/material.dart';

class MyGame extends FlameGame {
late NineTileBox nineTileBox;

@override Future onLoad() async { // Load the image as a NineTileBox final image = await images.load('9patch_image.png'); nineTileBox = NineTileBox( image, tileSize: 16, // Size of each tile (based on your 9-patch design) destTileSize: 32, // Desired output size of the tiles ); }

@override void render(Canvas canvas) { super.render(canvas);

//Draw the NineTileBox final paint = Paint(); final rect = Rect.fromLTWH(50, 50, 200, 100); // Position and size nineTileBox.drawRect(canvas, rect, paint);
} }

void main() {
runApp(GameWidget(game: MyGame())); }

Why Use NineTileBox Over Flutter's centerSlice?

Pixel Art Optimization:

Seamless Integration:

Performance:

Key Points

You can find more information in the Flame documentation: NineTileBox.

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Posted by: K.D.Dilshan