79299436

Date: 2024-12-21 12:58:27
Score: 1
Natty:
Report link

The solution for this problem was changing the ownership of the bow object to match the ownership of the client like this:

private void InteractServerRpc(NetworkObjectReference interactedPlayerNetworkObjectReference, ulong clientId)
{   
    NetworkObject.ChangeOwnership(clientId);
    InteractClientRpc(interactedPlayerNetworkObjectReference);
}
Reasons:
  • Has code block (-0.5):
  • Self-answer (0.5):
  • Low reputation (1):
Posted by: Alexandre Carneiro da Silva