Its a very good idea to use a 2D Shader with Black Materials and Textures that render in front of your game. Seperate from the Shader you use to render your game scene.
Steps:
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
float screenwidth = vidmode.width(); float screenheight = vidmode.height();
Make a 2D Shader seperate from your InGame Vertex Shader
Convert the screen coordinates to 2D OpenGL Coordinates
With the 2D Shader. Make 2 Black Rectangles. Compared to the width and height of the screen