79324521

Date: 2025-01-02 17:38:38
Score: 3
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don't know if it is still relevant, but I guess in a 2D game it should be possible to fix this with the linear and angular damping values of the Rigidbody 2D. In case the objects are still spinning when you add those dampers, you might have rotated them around the wrong axis (happened to me that I rotated around x instead of z - that makes them rotate like a spinner once you touch them).

Cheers

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Posted by: user29027933