Let me present the options for generating animated sprites for your Factorio mod:
1. Stable Video Diffusion
- Can generate short video sequences
- However, it's not specifically optimized for sprite-sheet or game asset creation
- The results might need post-processing to be usable as game sprites
- Stable Diffusion with ControlNet Animation
- Can create frame-by-frame animations
- Better control over the style and consistency
- Requires more technical setup
- Free to use with open source licenses
- AnimatedDiff
- Open source tool built on Stable Diffusion
- Specifically designed for creating short animations
- Can maintain consistency between frames
- Free to use
- saifs.ai
- A specialized AI image generation platform
- Can be used as a starting point for creating individual frames
- You'll need to create multiple frames and combine them for animation
For your Factorio mod, I would suggest a combined approach:
- Generate initial building designs using one of these tools
- Use animation-specific tools for creating the movement frames
- Post-process to match Factorio's style
This workflow would give you:
- High-quality base images
- Consistent animation frames
- Full control over the final look and feel
- No legal limitations on usage
Would you like more specific details about using any of these tools or setting up the workflow?