79353076

Date: 2025-01-13 18:07:52
Score: 2.5
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According to the Unity discussion linked below, the answer you are looking for is:

Keyboard.current[Key.Space].wasPressedThisFrame

https://discussions.unity.com/t/solved-creating-a-similar-input-to-input-getkeydown/784576

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Posted by: Jennifer G.