79353954

Date: 2025-01-14 04:03:27
Score: 2.5
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The 'move to' or 'follow path' blocks might have properties that slow agents at each waypoint, such as acceleration/deceleration settings or a speed adjustment on reaching nodes. Probably you coul try cheking the pathfinding settings or the properties of the movemen block and ensure there are no unnecessary speed reductions at waypoints. for instance, you could disable 'slown down near taget' or similar options in the movement block and also adjust the max speed, acceleration, or deceleration properties. Cheers.

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Posted by: Eduard Hernandez