79364043

Date: 2025-01-17 08:20:50
Score: 3.5
Natty:
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https://discussions.unity.com/t/collider-affects-hinge-joint/489074

Try: Rigidbody2D.centerOfMass = Vector2.zero; Rigidbody2D.inertia = 1.0f;

i hope this may solve your problem.

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Posted by: Evan Dusk