79384862

Date: 2025-01-24 15:48:32
Score: 1
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Well for some reason -

GLES20.GlBlendFuncSeparate( GLES20.GlSrcAlpha, GLES20.GlOneMinusSrcAlpha, GLES20.GlZero, GLES20.GlOne );

fixed my problem. How or why I dont know.

GLES20.GlBlendFunc( GLES20.GlSrcAlpha, GLES20.GlOneMinusSrcAlpha );

was already giving me the correct blending arithmetic - but for some reason it corrects the pixel address arithmetic..

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Posted by: Matt Ault