If anyone here facing same issue, isRewardedVideoAvailable
always being false. I was initializing like this: LevelPlay.Init("appKey");
Changing initialization to this solved my problem:
LevelPlayAdFormat[] legacyAdFormats = new[] { LevelPlayAdFormat.REWARDED, LevelPlayAdFormat.INTERSTITIAL, LevelPlayAdFormat.BANNER };
LevelPlay.Init("appKey", adFormats: legacyAdFormats);