79407748

Date: 2025-02-03 03:32:10
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Always use error checks only for getting a error means when something is not returning correctly.

if (!SDL_RenderTexture(renderer, fairy)) { }

Just think like that if SDL_RenderTexture() is returning correctly why would there be an error. SDL_GetError() gives you the latest error at that point.

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Posted by: sujoybyte