Here's a quick list of tips for that:
- Run your callback on a high‑priority (or real‑time) thread so nothing interrupts it.
- Preallocate buffers and avoid heavy tasks or blocking calls right in the audio callback.
- Use a ring or double buffer to separate audio data generation from playback.
- Check for any extra work (like decoding or UI tasks) that might be causing brief delays.
- Smaller buffers mean less delay, but they also leave less room for error—find that sweet spot!
Research Links:
I hope this provides a good overview and helps you with your media player project.