79444804

Date: 2025-02-17 08:30:26
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Thanks to @Palle Due, I've found the null. It's not in the codes I posted, but in the inner call. To be more precise, the Invoke call will invoke an anonymous function. And in the anonymous function there's a call on null reference. I guess the Unity Editor console has its limit tracing exceptions in this case.

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Posted by: ArtS