79445566

Date: 2025-02-17 13:40:57
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Maybe there is something going on with the colliders/friction of the ground; you could try to use a CircleCollider2D on the skeleton instead of a Box and/or play with PhysicMaterial2D to assign both the ground collider and the skeleton collider a custom material and play with the friction there. I hope this helps!

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Posted by: YellowDog