Hi i also experience issues regarding this. I have a empty starter scene and i am loading an addressable (scene) additively. I set all the texture resolutions to 64px for Android (1024px works normally flawlessly if I just load it directly additively via script without using addressables). I am running the build with the default interaction toolkit setup, unity 6000.0.38f1 with Addressable (2.2.2) and building it for the quest 3 (yes 64 bit build). In one build it seems to work flawlessly in another build the app crashes when loading the addressable scene with out of memory.
Really, I don't know what the problem is with it. Same behavior with Unity 2022.3.x