Key Takeaways ✅ Use one dedicated thread for handling Wayland events. ✅ Use another thread for rendering but protect shared resources with mutexes. ✅ Never call wl_display_dispatch() from multiple threads simultaneously. ✅ Properly synchronize access to shared Wayland objects (e.g., buffers, surfaces).Key Takeaways ✅ Use one dedicated thread for handling Wayland events. ✅ Use another thread for rendering but protect shared resources with mutexes. ✅ Never call wl_display_dispatch() from multiple threads simultaneously. ✅ Properly synchronize access to shared Wayland objects (e.g., buffers, surfaces).