I soved it by trying out dx 11 samples link it helped to say that when i created the orthographic camera i switched x and y values for my clip space which i even forgot to attach
void Camera::Init(float left, float right, float bottom, float top, float nearPlane, float farPlane)
{
mySettings.myUsePerspective = false;
myInverse = myTransform.GetMatrix().GetFastInverse();
myClipSpace(1, 1) = 2.0f / (right - left);
myClipSpace(2, 2) = 2.0f / (top - bottom);
myClipSpace(3, 3) = 1.0f / (farPlane - nearPlane);
myClipSpace(4, 4) = 1.0f;
myClipSpace(4, 1) = -(right + left) / (right - left);
myClipSpace(4, 2) = -(top + bottom) / (top - bottom);
myClipSpace(4, 3) = -nearPlane / (farPlane - nearPlane);
}