79467964

Date: 2025-02-25 21:55:48
Score: 0.5
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The animation_finished signal will never be emitted if the "death" animation is loopable; this prevents queue_free() from executing.

To fix this, select your AnimatedSprite2D node, open the SpriteFrames panel at the bottom, choose the "death" animation, and toggle off its loop property.

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Posted by: liggiorgio