79488694

Date: 2025-03-06 08:40:06
Score: 1.5
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For whom anyone found here for similar problem, I solved this with frustumCulled option as false on every child objects of model with the code below.

model.traverse(node => {
  if (node.isMesh) {
    node.frustumCulled = false;
  }
})

FYI, frustum culled means that the model, or the part of the model which is not showing the frustum-which means the viewport of user inside the scene-is visible or not.

enter image description here

image reference: https://bruop.github.io/frustum_culling/

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Posted by: Dong Gyu Lee