79505511

Date: 2025-03-13 06:01:54
Score: 0.5
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In PIXI 8, you need to use the App variable created at the beginning

    //created at start
    import {Application, Sprite, Container} from "pixi.js";
    let App = new Application();

    //use inside your application   
    let sprite = Sprite.from(App.renderer.generateTexture(container));

Where container is a variable of type `Container` that has the other sprites in it that you want to be part of the mask. Basically, exactly like @Zyie's answer, but updated for Pixi 8.

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  • User mentioned (1): @Zyie's
Posted by: shieldgenerator7