Here are a few optimizations and alternative approaches to improve performance:
1. Optimize Image Processing
- Instead of modifying all pixels in every frame, only process areas that change significantly.
- Use OffscreenCanvas for better performance in Web Workers.
2. Reduce Read/Write Operations
- getImageData and putImageData are costly. Try using WebGL (three.js or pixi.js) for GPU-accelerated processing.
3. Canvas Size & Scaling Fix
- Your drawImage function uses (0,0, 3840,1280), but getImageData uses (0,0, 1920,1280), causing distortion.
- Ensure both use the same dimensions.
4. Use a Shader Approach
- WebGL with fragment shaders can efficiently apply the mask directly on the GPU instead of processing pixels manually.
Please Brother Let Me Know If This Helps.