79546709

Date: 2025-03-31 16:09:49
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Different engines may handle BVH data differently, but in most cases, each keyframe represents a change from zero rotation/offset. Try this library – it includes both a parser and a serializer for BVH and ANIM. You can check the source code to see how the conversion works (quaternions → Euler angles).
https://github.com/dreamflyer/anim-to-bvh

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Posted by: NS_Coder