79564641

Date: 2025-04-09 14:47:43
Score: 1
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Make every character in its own scene. Then, right click each character scene and copy the node path. You can then instantiate the selected player.

var player1 : string = "res:\\path.tscn"
func _ready() -> void:
    player = player1.instantiate()
    add_child(player)
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Posted by: mr-chen-rui