79571484

Date: 2025-04-13 11:30:02
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This weird behaviour arises because you're adopting an erroneous workflow. From the docs:

Currently, the only way to generate a 2D mesh within the editor is by either importing an OBJ file as a mesh, or converting it from a Sprite2D.

Instead of creating a Mesh2D manually, you should first add a Sprite2D to your scene, then convert it to a Mesh2D using the toolbar controls above the editor viewport:

Godot editor menu to convert a Sprite2D into a Mesh2D

Please refer to the official tutorial to learn more about conversion parameters and intended use cases.

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Posted by: liggiorgio