79579015

Date: 2025-04-17 10:24:46
Score: 0.5
Natty:
Report link

If anyone is having problems with the new version of Unity HDRP (6000.0.34f1), I found a solution for this.

I used the same MaskStencil shader for masking, but when you use a transparent material for a surface that will be masked you ll see lots of overlapping and z-fighting. While I was playing around with the transparent material, I found a feature that gave me exactly what I wanted. Transparent Depth Prepass

Hope it helps Final

Reasons:
  • Whitelisted phrase (-1): Hope it helps
  • No code block (0.5):
  • Low reputation (1):
Posted by: Dawshan