79608207

Date: 2025-05-06 07:46:17
Score: 1
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Remove the using around _ffmpegProcess.StandardInput.BaseStream in AppendAudioBuffer. Keep the stream open for continuous input.

like :

var ffmpegInputStream = _ffmpegProcess.StandardInput.BaseStream;
await ffmpegInputStream.WriteAsync(buffer, 0, buffer.Length);
await ffmpegInputStream.FlushAsync();
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Posted by: Yash Mote