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Date: 2025-05-11 05:46:20
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To fix the error **"unable to initialize the Unity Engine Gfx api"** when running a Unity application on an Android emulator, follow these steps:

---

### πŸ”§ 1. **Configuring the graphics of the emulator**

- **Change the emulator graphics driver**:

- Avoid **Automatic** and **Native GPU** (often cause conflicts with Unity).

- **Create a new emulator**:

---

### πŸ› οΈ 2. ** Unity Configuration**

- **Build Settings**:

- **AI Foundation Framework**:

- If you are using neural network models, check their compatibility with the x86 architecture of the emulator.

---

### πŸ’» 3. **System requirements**

- **Enable hardware acceleration**:

- **Allocate more resources**:

---

### 🐞 4. ** Diagnostics**

- **Check the Unity logs**:

- Open **Window β†’ Analysis β†’ Log**.

- **Test it on a real device**:

---

#### πŸ”„ 5. **Emergency measures**

- **Rebuild the project**:

``bash

# Delete

the rm -rf Library cache/ Temp/ ProjectSettings/ProjectVersion.txt

``

- **Use the Genymotion emulator** (more stable for Unity):

- Create a device with Android 13 and graphics **OpenGL ES 3.0**.

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**Example of a working configuration**:

| Component | Version |

|-----------------|----------------------|

| Unity | 2022.3.9f1 |

| Android SDK | 34.0.0 |

| Emulator Image | API 33 (Android 13) |

| Graphics Driver | ANGLE (D3D11) |

If the problem persists, please send:

1. Screenshot of the error with the full text.

2. A fragment of the log from 'adb logcat | grep "EGL"`.

3. Graphics API settings in Unity.

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Posted by: Π”Π°Π½ΠΈΠ» Π§Π΅Π΄ΠΎΠ²