79617638

Date: 2025-05-12 10:30:36
Score: 0.5
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Found the solution to programmatically enable Loop Time to true.

AnimationClip clip = new();
Debug.Log(clip.isLooping) // false
AnimationUtility.SetAnimationClipSettings(clip, new()
{
    loopTime = true
});
Debug.Log(clip.isLooping) // true

This is tied to the same value as clip.isLooping.

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Posted by: Kpaekn