79625904

Date: 2025-05-16 20:38:14
Score: 1
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@Kaiido I updated your example to work on safari

const worker = new Worker(generateURL(worker_script));
worker.onmessage = e => {
  const img = e.data;
  if(typeof img === 'string') {
    console.error(img);
  }
  else
    renderer.getContext('2d').drawImage(img, 0,0);
};

function generateURL(el) {
  const blob = new Blob([el.textContent]);
  return URL.createObjectURL(blob);
}
<script type="worker-script" id="worker_script">
  if(self.FontFace) {
    const url = 'https://fonts.gstatic.com/s/shadowsintolight/v7/UqyNK9UOIntux_czAvDQx_ZcHqZXBNQzdcD55TecYQ.woff2'
    // first declare our font-face
    // Fetch font to workaround safari bug not able to make cross-origin requests by the FontFace loader in a worker
    fetch(url).then(res => res.arrayBuffer())
    .then(raw => {
    const fontFace = new FontFace(
      'Shadows Into Light',
      raw
    );
    // add it to the list of fonts our worker supports
    self.fonts.add(fontFace);
    // load the font
    fontFace.load()
    .then(()=> {
      // font loaded
      if(!self.OffscreenCanvas) {
        postMessage("Your browser doesn't support OffscreeenCanvas yet");
        return;
      }
      const canvas = new OffscreenCanvas(300, 150);
      const ctx = canvas.getContext('2d');
      if(!ctx) {
        postMessage("Your browser doesn't support the 2d context yet...");
        return;
      }
      ctx.font = '50px "Shadows Into Light"';
      ctx.fillText('Hello world', 10, 50);
      const img = canvas.transferToImageBitmap();
      self.postMessage(img, [img]);
    })
});
  } else {
    postMessage("Your browser doesn't support the FontFace API from WebWorkers yet");
  }
  
</script>
<canvas id="renderer"></canvas>

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Posted by: ShaMan123