79634574

Date: 2025-05-22 21:42:17
Score: 2
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I've had this issue following a Unity 3D tutorial. Change the "Update Method" and, optionally, the "Blend Update Method" in the "main camera > Cinemachine Brain" to be "Fixed Update" instead of "Smart Update". I believe that the jittery movement is caused by using the FixedUpdate() method, and I would advise against trying to fix it inside code, as it would be a headache.

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Posted by: SmileyTheHelper