Use AI logic to control 3D objects in a scene. For example:
Pathfinding (e.g., enemies finding a path to the player): Use libraries like PathFinding.js.
FSMs (Finite State Machines): AI logic for game characters (idle, walk, attack, etc.).
Neural Networks (e.g., for evolving behavior): Use TensorFlow.js or Brain.js.
Integrate machine learning to:
Recognize gestures via webcam (e.g., using TensorFlow.js with PoseNet).
Process voice commands (e.g., via Web Speech API or AI NLP tools).
Use object detection (e.g., via a webcam feed overlaid on Three.js).
Use AI to:
Blend animations based on player behavior.
Predict next animation state.
Auto-generate procedural animations using machine learning models.
Integrate NLP models (like GPT via API) to:
Let users interact with 3D characters via text or voice.
Generate or manipulate 3D scenes based on user commands.
Use AI/ML to:
Generate terrains, textures, or objects dynamically.
Create game levels with reinforcement learning or generative algorithms.
A virtual 3D assistant in a Three.js scene:
Uses GPT for dialogue (via OpenAI API).
Uses voice recognition to receive commands.
Uses Three.js to animate a 3D avatar that responds to the user.
Three.js doesn't include AI by default, but you can combine it with AI libraries or APIs to:
Control behaviors
React to users
Generate content
Enhance interactivity