Thank you again, @Solt, for your assistance in directing me to other techniques.
Here is the logic sequence that did finally work for me:
function firePattern_onTargRand( col, row ){
var firePattern = 'Random About Target' ;
var target = [] ;
var targets = [] ;
var munitionsCost = 10 ;
var alreadyTargeted = false ;
var enumerateTargets = "" ;
for( i=1 ; i <= munitionsCost ; i++ ){
do {
target = [
col + getRandomInteger( 0, 6 ) -3 ,
row + getRandomInteger( 0, 6 ) -3
] ;
alreadyTargetted = false ;
for( let j = 0 ; j < targets.length ; j++ ){
if(
targets[j][0] === target[0] &&
targets[j][1] === target[1]
) {
alreadyTargetted = true ;
console.log( "duplicate flagged at " + `${j}` + " vs " + `${i}` ) ;
} ;
} ;
} while( alreadyTargetted === true ) ;
targets.push( target ) ;
enumerateTargets = enumerateTargets + "\n[" + target + "]" ;
} ;
console.log( "Targetting Pattern: " + `${firePattern}` + "\nGrid Coordinates: [" + ` ${col} , ${row} ` + "]\nSalvo Coordinates:\n" + enumerateTargets ) ;
return targets ;
} ;
And this is the console log generated:
One observation I can't avoid making is that there seems to be a high occurrence of duplicates being encountered from what is supposed to be a random generator function!!! Encountering one every now and then, I can understand. But as many as have been observed in a single run of only 10 (20) calls seems to be hard to accept! Is that indicative of an issue with the JavaScript built-in function? But that is for another discussion altogether. :-)