You’re a game designer (a programmer) with a blueprint (a class) for creating characters (objects/instances). The blueprint defines general traits (properties) — health, strength, and abilities — and actions (methods) like attack and defend. Each time you create a new character with specific stats and skills, like 100 health, 50 strength, and a fireball ability, you’re making an instance — a unique object built from the general class that can perform its defined behaviors.