79675662

Date: 2025-06-23 05:30:27
Score: 2.5
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The problem was enabling GL_DEPTH_TEST in GameScreen's constructor, which invisiblises 2D texture of StartScreen.

Still, you can visit my repository for an example displaying and undisplaying screens:

https://github.com/sarahyoo011725/opengl-screen-switching

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Posted by: Gaeun Yoo