79694702

Date: 2025-07-08 18:56:25
Score: 1
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I simply had to change in the return value of CreateRotationQuaternionFromAxisAngle from

 return new Quanternion(cosHalfAngle, -axis.X * sinHalfAngle, -axis.Y * sinHalfAngle, -axis.Z * sinHalfAngle);

to

 return new Quanternion(cosHalfAngle, axis.X * sinHalfAngle, axis.Y * sinHalfAngle, axis.Z * sinHalfAngle);
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Posted by: Faosx