79698934

Date: 2025-07-12 01:10:39
Score: 1
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loadedFonts={}
def drawtext(screen,text,fontname,col,pos,size,aa=True, bg=None):
    global loadedFonts
    if (fontname,size) in loadedFonts:
        font=loadedFonts[(fontname,size)]
    else:
        font=pygame.font.SysFont(fontname,size)
        loadedFonts[(fontname,size)]=font
    img=font.render(text,aa,col,bg)
    screen.blit(img,pos)
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Posted by: anon