As I wait for human answers, I post as a "first approximation" ;-) the answer of GPT-4.1 nano:
Great question! You're essentially considering batching multiple animations to reduce the number of `requestAnimationFrame` calls, which is a common performance optimization technique.
Key points to consider:
1. Performance of `requestAnimationFrame` :
2. Batching Animations:
3. Trade-offs:
4. Browser Efficiency:
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### My recommendation (based on experience and best practices):
- If performance is critical (e.g., hundreds of concurrent animations):
Implement a batching system that consolidates multiple move operations into a single animation frame callback. This is a proven optimization strategy, especially if each animation is relatively simple.
- If simplicity and maintainability are more important:
Your current per-element approach is straightforward and easier to manage. Modern browsers handle this well for a moderate number of animations.
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### Summary:
- Yes, batching `requestAnimationFrame` calls can improve performance when many animations run simultaneously.
- You don't need to test across browsers for the basic principle—most modern browsers are quite efficient with `requestAnimationFrame`.
- Implementing a batching system involves extra logic but can be worthwhile if performance issues arise.