79737497

Date: 2025-08-16 21:28:06
Score: 0.5
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In my own MMORPG project RPGFX.com, I handle this directly on the server side. Client injection is easy to catch, but the more reliable method is monitoring player behavior against server-side conditions.

I check for things like:

For economy protection, I also analyze transaction networks between accounts to detect gold-farming rings or scripted trade patterns.

So it’s not just one test, but a combination of sufficient conditions (unnatural behavior/social patterns) and necessary conditions (transaction analysis). The server enforces these checks continuously without trusting the client. (If you want to keep up on what I'm doing follow my game's Subreddit thanks!)

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Posted by: Ryan Kopf