79740134

Date: 2025-08-19 15:44:59
Score: 2.5
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You can find MAX from x y z of light->pixel vector. Next for example, if MAX is X - divide vector on this scale (vec / x), next change other 2 values (y z) on offset components (j, k): y += j, z += k. This is values will be like UV coordinates.

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Posted by: Dodly Game