79747431

Date: 2025-08-27 00:51:23
Score: 2.5
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I think it was due to me renaming the skeletal mesh or skeleton, because when I reverted back to a commit before the renaming, the animations are playing in the sequencer fine with my custom character... I've read that renaming the skeletal mesh/skeletons can break the relationship between them and the animation sequences, so assuming it's something related to that.

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Posted by: James