79781385

Date: 2025-10-03 01:06:20
Score: 2
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Thanks for providing the screenshot and the detailed reproduction steps!

Analysis of the "Aw, Snap!" Error

The Aw, Snap! message indicates that the Chrome Renderer Process (which handles the webpage content) has crashed. While this is often due to general memory or system resource constraints, when a crash is triggered by a highly specific action—like initiating playback on an embedded playlist with the "Watch on YouTube" overlay visible—the root cause is almost certainly a bug or race condition within the embedded YouTube player's JavaScript.

The specific element (the "Watch on YouTube" badge) is controlled by the YouTube player code running inside the iframe. It is highly plausible that an error or memory leak is triggered when the player tries to handle two events simultaneously:

1. Starting video playback.
2. Rendering or removing that specific overlay/badge element.

Testing and Configuration Feedback

I appreciate you sharing your testing setup. I performed testing on the exact same website/URL and video playlist used in your reported issue and attached video.

Tested Environments:

Xiaomi T13 Pro (Android 14), 
Samsung Galaxy S22+ (Android 15), 
and Android Emulators (v13 and v16) with varied RAM/CPU settings.

Samsung Galaxy 22+ testing #1 Samsung Galaxy 22+ testing #2 Samsung Galaxy 22+ testing #3 Samsung Galaxy 22+ testing #4 Samsung Galaxy 22+ testing #5

android emulator testing #1 android emulator testing #2 android emulator testing #3 android emulator testing #4

Xiaomi Firefox Brave Google Chrome

Result:

Despite using your exact reproduction steps on the same resource, 
I was unable to reproduce the "Aw, Snap!" crash. 
I observed expected behavior with typical CPU/RAM spikes, but no termination.

This indicates that the issue is not with the specific website or the embed URL itself, but rather with a unique combination of software versions or hardware on your device.

To help narrow down the cause and continue the investigation, could you please provide the following technical details from your failing device?

  1. Exact Android devices.

  2. Exact Android OS Build Number: (This is often more informative than the major version number).

  3. Device RAM/Free Memory: How much physical RAM does your device have, and roughly how much was free when the crash occurred?

Providing these specifics will be crucial to finding the configuration that causes the renderer process to fail.

I've recorded video of my testing on Youtube:

  1. Testing on android emulator #1.
  2. Testing on android emulator #2.
  3. Testing on android emulator #3.
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Posted by: Alex Kulinkovich