79810262

Date: 2025-11-05 15:22:30
Score: 0.5
Natty:
Report link

// Ninjago: Dragon Rising - Season 4 Teaser Cinematic

// Scene: Y/N L/N Reveal at the Ember Ruins

// Unreal Engine 5.4 (LEGO Animation Style)

// ==============================

// SETUP

// ==============================

Actors:

- BP_YN_Character (SkeletalMesh: LEGO_Minifig_YN)

- BP_Lloyd_Character (SkeletalMesh: LEGO_Minifig_Lloyd)

- BP_Nya_Character (SkeletalMesh: LEGO_Minifig_Nya)

- BP_Kai_Character (SkeletalMesh: LEGO_Minifig_Kai)

- BP_EmberCompass (StaticMesh: SM_Ember_Compass)

- BP_EmberTrail (NiagaraSystem: NS_EmberTrail)

- BP_MoonLight (DirectionalLight)

- BP_DragonSilhouette (SkeletalMesh: SM_Dragon_Silhouette)

- BP_Camera_Main (CineCameraActor)

- BP_SkyFog (ExponentialHeightFog + VolumetricFog Enabled)

// ==============================

// SEQUENCE FLOW

// ==============================

// Timeline: 0–40 seconds

LevelSequence "DragonRising_S4_Teaser"

EVENT BeginPlay

{

PlaySequence(DragonRising_S4_Teaser)

SetPostProcess(FilmGrain=0.3, Contrast=1.15, Saturation=0.9)

SpawnNiagaraSystem(BP_EmberTrail, Location=RuinsPath)

}

// ------------------------------

// SCENE 1 – The Ember Trail (0–10s)

// ------------------------------

CameraCutTo(BP_Camera_Main)

SetCameraTransform(Location=(0,0,250), Rotation=(0,-15,0), FOV=75)

PlaySound(SFX_Dragon_Roar_Distant, Volume=0.3)

FadeIn(2s)

BP_YN_Character.PlayAnimation("Crouch_Inspect")

SpawnNiagaraSystem(NS_EmberTrail, Location=Ground_Embers)

BP_YN_Character.PlayParticleEffect("Hand_Glow_Orange")

Lloyd_Character.VO("What is that?")

YN_Character.VO("A map. Only the dragons could leave it.")

// ------------------------------

// SCENE 2 – The Meeting (10–25s)

// ------------------------------

CameraPan(Target=Group_Ninja, Speed=0.5)

Lighting.SetIntensity(0.6)

PlayMusic(MX_TensionSoft)

Kai_Character.VO("Who are you?")

YN_Character.VO("Someone who knows where the dragons sleep.")

Nya_Character.VO("Then welcome—if you’re real.")

BP_EmberCompass.AttachTo(YN_Character, "RightHandSocket")

BP_EmberCompass.PlayGlow(Intensity=3)

SpawnNiagaraSystem(NS_DragonProjection, Location=Compass_Origin)

// ------------------------------

// SCENE 3 – Threat Tease (25–40s)

// ------------------------------

CameraShake(Intensity=2.0)

PlaySound(SFX_Ground_Rumble, Volume=0.6)

SpawnActor(BP_DragonSilhouette, Location=(0,2000,800))

SetLightColor(BP_MoonLight, Color=(0.8,0.8,1))

FadeLight(BP_MoonLight, Duration=2.5)

YN_Character.VO("They’re waking...")

TextOverlay("Season 4 — Dragon Rising: New alliances... old flames", FadeIn=1.0, Duration=3.0)

FadeOut(3s)

// ==============================

// MATERIAL / LIGHTING NOTES

// ==============================

Materials:

- YN_Cape_Mat: Cloth with emissive edge burn (color #FF4500)

- Ember_Studs_Mat: Translucent additive blend, emissive intensity 6

- Compass_Mat: PBR Metal with emissive rune detail

Lighting:

- MoonLight Intensity: 2.0 lux

- EmberTrail Glow: 2200K orange

- Fog Density: 0.3 for cinematic silhouet

// Ninjago: Dragon Rising - Season 4 Teaser Cinematic

// Scene: Y/N L/N Reveal at the Ember Ruins

// Unreal Engine 5.4 (LEGO Animation Style)

// ==============================

// SETUP

// ==============================

Actors:

- BP_YN_Character (SkeletalMesh: LEGO_Minifig_YN)

- BP_Lloyd_Character (SkeletalMesh: LEGO_Minifig_Lloyd)

- BP_Nya_Character (SkeletalMesh: LEGO_Minifig_Nya)

- BP_Kai_Character (SkeletalMesh: LEGO_Minifig_Kai)

- BP_EmberCompass (StaticMesh: SM_Ember_Compass)

- BP_EmberTrail (NiagaraSystem: NS_EmberTrail)

- BP_MoonLight (DirectionalLight)

- BP_DragonSilhouette (SkeletalMesh: SM_Dragon_Silhouette)

- BP_Camera_Main (CineCameraActor)

- BP_SkyFog (ExponentialHeightFog + VolumetricFog Enabled)

// ==============================

// SEQUENCE FLOW

// ==============================

// Timeline: 0–40 seconds

LevelSequence "DragonRising_S4_Teaser"

EVENT BeginPlay

{

PlaySequence(DragonRising_S4_Teaser)

SetPostProcess(FilmGrain=0.3, Contrast=1.15, Saturation=0.9)

SpawnNiagaraSystem(BP_EmberTrail, Location=RuinsPath)

}

// ------------------------------

// SCENE 1 – The Ember Trail (0–10s)

// ------------------------------

CameraCutTo(BP_Camera_Main)

SetCameraTransform(Location=(0,0,250), Rotation=(0,-15,0), FOV=75)

PlaySound(SFX_Dragon_Roar_Distant, Volume=0.3)

FadeIn(2s)

BP_YN_Character.PlayAnimation("Crouch_Inspect")

SpawnNiagaraSystem(NS_EmberTrail, Location=Ground_Embers)

BP_YN_Character.PlayParticleEffect("Hand_Glow_Orange")

Lloyd_Character.VO("What is that?")

YN_Character.VO("A map. Only the dragons could leave it.")

// ------------------------------

// SCENE 2 – The Meeting (10–25s)

// ------------------------------

CameraPan(Target=Group_Ninja, Speed=0.5)

Lighting.SetIntensity(0.6)

PlayMusic(MX_TensionSoft)

Kai_Character.VO("Who are you?")

YN_Character.VO("Someone who knows where the dragons sleep.")

Nya_Character.VO("Then welcome—if you’re real.")

BP_EmberCompass.AttachTo(YN_Character, "RightHandSocket")

BP_EmberCompass.PlayGlow(Intensity=3)

SpawnNiagaraSystem(NS_DragonProjection, Location=Compass_Origin)

// ------------------------------

// SCENE 3 – Threat Tease (25–40s)

// ------------------------------

CameraShake(Intensity=2.0)

PlaySound(SFX_Ground_Rumble, Volume=0.6)

SpawnActor(BP_DragonSilhouette, Location=(0,2000,800))

SetLightColor(BP_MoonLight, Color=(0.8,0.8,1))

FadeLight(BP_MoonLight, Duration=2.5)

YN_Character.VO("They’re waking...")

TextOverlay("Season 4 — Dragon Rising: New alliances... old flames", FadeIn=1.0, Duration=3.0)

FadeOut(3s)

// ==============================

// MATERIAL / LIGHTING NOTES

// ==============================

Materials:

- YN_Cape_Mat: Cloth with emissive edge burn (color #FF4500)

- Ember_Studs_Mat: Translucent additive blend, emissive intensity 6

- Compass_Mat: PBR Metal with emissive rune detail

Lighting:

- MoonLight Intensity: 2.0 lux

- EmberTrail Glow: 2200K orange

- Fog Density: 0.3 for cinematic silhouet

te

Camera:

- DOF Focal Distance: 150

- Bloom Intensity: 0.8

- Lens Flare Enabled: True

te

Camera:

- DOF Focal Distance: 150

- Bloom Intensity: 0.8

- Lens Flare Enabled: True

Reasons:
  • Long answer (-1):
  • Has code block (-0.5):
  • Contains question mark (0.5):
  • Filler text (0.5): ==============================
  • Filler text (0): ==============================
  • Filler text (0): ==============================
  • Filler text (0): ==============================
  • Filler text (0): ------------------------------
  • Filler text (0): ------------------------------
  • Filler text (0): ------------------------------
  • Filler text (0): ------------------------------
  • Filler text (0): ------------------------------
  • Filler text (0): ------------------------------
  • Filler text (0): ==============================
  • Filler text (0): ==============================
  • Filler text (0): ==============================
  • Filler text (0): ==============================
  • Filler text (0): ==============================
  • Filler text (0): ==============================
  • Filler text (0): ------------------------------
  • Filler text (0): ------------------------------
  • Filler text (0): ------------------------------
  • Filler text (0): ------------------------------
  • Filler text (0): ------------------------------
  • Filler text (0): ------------------------------
  • Filler text (0): ==============================
  • Filler text (0): ==============================
  • Low reputation (1):
Posted by: Cell cell